Buildings are the structural backbone of every colony. They define its growth potential, storage capacity, production options, and overall resilience. Through construction and upgrades, buildings directly influence population limits, culture generation, and access to advanced mechanics.
Primary article: Colonies, Population, and Expansion
Each colony has two population values: available population and maximum population. Every building increases the colony’s maximum population.
The exact amount added is defined individually for each building.
Available (free) population continuously generates culture points. Culture is a key resource required to produce settlers and expand into new territories.
Here are two main sources of information about building types:
Each building has predefined placement slots within the colony. Some buildings can be placed in more than one possible location.
Key construction rules:
Resources required for construction and upgrades are taken in full at the start of the construction tick.
When construction begins:
Construction can be canceled after it starts. In this case, the colony receives a partial refund of the cost, defined by a fixed percentage. Time spent will not be refunded.
Only one building or upgrade can be constructed at a time within a colony, including resource bases.
Before construction starts, the building reserves free population. If insufficient free population is available, construction cannot begin.
After construction completes, the building permanently increases the colony’s maximum free population by a fixed amount per level.
To start constructing or upgrading a building, all of the following conditions must be met:
Destroying a building level happens instantly within a single tick.
When a level is destroyed:
The colony’s maximum free population is reduced by the amount provided by that level.
Buildings have durability, which increases with building level and can be further enhanced by specific buildings or fortifications.
If a revealed tile no longer has any buildings that justify its visibility, it becomes hidden again. Resource bases follow the same destruction rules as standard buildings.
Destroying a building does not automatically destroy other buildings that required it for construction.
If the last remaining building in a colony is destroyed, the entire colony is destroyed.
If a building producing combat units is destroyed after units were queued:
If a prerequisite building enabling a specific unit type is destroyed:
Other players can destroy buildings only through military action using specialized combat units.
When a building level is destroyed in an attack:
If a building is destroyed while an upgrade is in progress: