Artifacts are special items created by the colonies of the Ancients. They act as powerful modifiers and strategic tools that influence colony development, economy, and progression. The ability to store, buy, and sell artifacts becomes available after constructing the Nuclear Lab building. The maximum number of artifacts that can be stored in a colony’s inventory depends on the level of the Nuclear Lab and scales with its upgrades.
Artifacts are divided into two main categories: consumable artifacts and embeddable artifacts.
Tier0Booster1 is active, Tier0Booster0–3 cannot be used).Artifacts can be acquired in several ways:
Artifacts can be destroyed under specific conditions:
Artifacts are traded via a global auction system.
At the end of the auction, one of two outcomes occurs:
When creating an auction:
Important rules:
Once the auction starts, the artifact is locked in the inventory:
The artifact does not disappear from the inventory while the auction is active.
If the building associated with the artifact is destroyed during the auction, the auction is canceled and the artifact is destroyed.
Players can view a list of all auctions they have participated in, including completed ones:
Artifacts are divided into different categories based on how they function and what systems they affect. Below is a breakdown of each artifact type currently available in SolPlex.
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| BaseResBoost | BaseResourcesBoost_0 | Consumable | 2 | Increases tier 1 resources production by 25% for 24 hours |
| BaseResBoost | BaseResourcesBoost_1 | Consumable | 3 | Increases tier 1 resources production by 50% for 24 hours |
| BaseResBoost | BaseResourcesBoost_2 | Consumable | 4 | Increases tier 1 resources production by 100% for 24 hours |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| ArmyProduction | ArmyProduction_0 | Consumable | 1 | Increases speed of units production by 25% for 24 hours |
| ArmyProduction | ArmyProduction_1 | Consumable | 2 | Increases speed of units production by 50% for 24 hours |
| ArmyProduction | ArmyProduction_2 | Consumable | 3 | Increases speed of units production by 100% for 24 hours |
| ArmyProduction | ArmyProduction_3 | Consumable | 4 | Increases speed of units production by 200% for 24 hours |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| PopulationRaiseBoost | PopulationRaiseBoost_0 | Embeddable | 1 | Increases population production by 25% |
| PopulationRaiseBoost | PopulationRaiseBoost_1 | Embeddable | 2 | Increases population production by 50% |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| ShieldRecoveryBoost | ShieldRecoveryBoost_0 | Embeddable | 3 | Increases shield recovery speed by 25% |
| ShieldRecoveryBoost | ShieldRecoveryBoost_1 | Embeddable | 4 | Increases shield recovery speed by 50% |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| FoodConsumption | FoodConsumption_0 | Embeddable | 2 | Decreases units NU consumption by 20% |
| FoodConsumption | FoodConsumption_1 | Embeddable | 3 | Decreases units NU consumption by 40% |
| FoodConsumption | FoodConsumption_2 | Embeddable | 4 | Decreases units NU consumption by 60% |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| AncientTraders | AncientTraders_0 | Embeddable | 2 | Increases amount of traders by 5 |
| AncientTraders | AncientTraders_1 | Embeddable | 3 | Increases amount of traders by 10 |
| AncientTraders | AncientTraders_2 | Embeddable | 4 | Increases amount of traders by 20 |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| QueueBoost | BuildingsQueueBoost | Embeddable | 4 | Adds 3 extra slots to the build queue |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| ShieldRestore-25 | ShieldRestore_0 | Consumable | 1 | Immediately restores 25% of all shields |
| ShieldRestore-50 | ShieldRestore_1 | Consumable | 2 | Immediately restores 50% of all shields |
| ShieldRestore-100 | ShieldRestore_2 | Consumable | 3 | Immediately restores 100% of all shields |
| Artifact name | Exact name | Type | Tier | Description |
|---|---|---|---|---|
| InstantBuild | InstantBuild | Consumable | 4 | Immediately finishes construction of a building |
| Artifact name | Exact name | Type | Tier | Description | X1 | X2 | X3 |
|---|---|---|---|---|---|---|---|
| AncientProtection-small | AncientProtection_0 | Consumable | 2 | Units arrive as reinforcements to this colony | 20 | 10 | 3 |
| AncientProtection-med | AncientProtection_1 | Consumable | 3 | Units arrive as reinforcements to this colony | 50 | 25 | 8 |
| AncientProtection-large | AncientProtection_2 | Consumable | 4 | Units arrive as reinforcements to this colony | 100 | 40 | 20 |